We are prepared. Product defined (ratio, miracle, seed matrix). Pitch materials in place. Performance and COGS documented. Repo standalone. Blu-ray build ready. Add LICENSE or DISTRIBUTION_TERMS when you fix terms. See docs/SELL_AND_DISTRIBUTE.md for checklist and channels. The full stack — repo, RAG, pitch HTML, Blu-ray script — is in 18-autophi-future. View AutoPhi FUTURE and the […]
content by LCUS
Deep View: Break Rules, Smash Windows, Make Way
Valuation: Why $500B Is Not Even Close
The Blu-ray Harvest: 25GB and Distribution
Every build we produce can be written to a 25GB Blu-ray: foundry handoff packages, standards, performance metrics, decisive COGS, and when present the Seeds folder. The disc is distributable and resellable under terms we choose. One seed, every foundry, one definition, many harvests — and the harvest can be burned to disc and handed on. […]
Is This Quantum? How Chips Are Actually Made
Quantum: The vision includes quantum (QUANTUM voxel type, whole-quantum options, hybrid, nine elements). The seed we build today is classical: one cell, OpenLANE2. No qubits in that block. Quantum is the path we take when we add the right voxel types and RTL. How chips are made: RTL (from 27/24/28) → synthesis → OpenLANE2 P&R […]
Executable Seeds: OpenLANE2 to GDSII
The seed has a declarative part (YAML, docs, canonical set) and an executable part. The executable seed is one or more voxels — e.g. the blank voxel — built through OpenLANE2 to GDSII and LEF. Those artifacts sit in seeds/; the build script copies them into every package as Seeds/. So the harvest carries not […]
Tiers and the Arc: Entry to Volume
The chip series describes an arc: low COGS rising to expensive, then returning. Entry = minimal, single die, control. Mid = small GPU; Pro = full GPU, optional DPU; Peak = max CPU+GPU+DPU, datacenter. Unified = all-in-one die; Volume = same at scale, COGS back down. AES = actual, tangible cost. Documented paths: $20K AES […]
The Seed Matrix: Formulas, CSV, and JSON
Inputs: scenario_id, node_nm, H_mm, W_mm, area per voxel (a_v), FLOPS per voxel (f_v), power_w, aes_usd. Outputs: S_mm², N_v (voxel count), C_flops (total calculation), rho (FLOPS/mm²), performance per dollar, performance per watt. Formulas: S = H×W; N_v = S/a_v; C = N_v×f_v; P_per_dollar = C/AES; P_per_watt = C/power_w. Choose envelope and node → get S, N_v, […]
The Seed: One Definition, Many Harvests
The seed is the minimal, canonical specification from which every build is grown. It is not a single file; it is the canonical set: chip series (tiers Entry to Volume), voxel roles and tree mapping, photon chromosome (form in light), nine technology elements, and the one-page performance and decisive COGS. From this seed we grow […]
Voxel as Cell: DNA and Photon Chromosomes
DNA-style encoding: three strands (electron, atomic, photon). The photon chromosome is the real form in light. Wavelength = opcode; polarization = operand or phase; path = address; intensity = magnitude. The chip recognises that form and uses it to compute. Voxel as cell: the voxel becomes the unit; computation acquires a chromosome in light. So […]